![]() When I change to the Draw brush, everything works and the texture gets painted but projecting the texture from a photo does not work at all. In theory I should be ready to project the texture into my mesh (and into the black image, which is the current texture of the model), but when I paint, nothing happens I can see that changes have been made to the image for the asterisk, but no changes are apparent. My UVMain is black this is the texture I want to project the other textures into.Īfter applying the black image texture to the model, I select the model, and I go into texture paint in the Tools tab, I select the Clone Brush in the Options tab, I make sure that under the Project Paint section Occlude, Cull, and Normal are selected, that UVMain is set as the Stencil and UVSideView is set as Clone From UV Map. As I cycle through the UVs I can see that the UVs are different but the image remains the same and i have to change it manually. The problem starts when I try to assign an image to those UVs, that it does not stay. ![]() I go through the process of importing the model (a female head), establishing the seams and unwrapping without an issue when I try to add the new UV maps I can add them and then I can unwrap on each to get the different views all that works. ![]() I am having a problem trying to implement texture project paint with Cycles, Blender 2.70.
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